A key strength of Innovation Games® is the power of collaboration. People who play our games work together to develop ideas and solutions that would be impossible by themselves. Companies use our games to collaborate with customers to build better products and services. You do not simply “facilitate” a game — you design an experience that maximizes the collaboration between all participants. We are now referring to all people who facilitate or produce these experiences as Collaboration Architects.
We created the Innovation Games® Certified Collaboration Architect (CCA) Program to help companies using Innovation Games find the experienced partners they need to have successful engagements, and help you market and promote yourself to those companies. Certified Collaboration Architects will be able to create public profiles in Innovation Games Online, enabling companies to find the CCA with right experience, background, and skills to deliver the insights they need.
A facilitator: someone who facilitates or leads players through the games. There may be more that one game played.
A producer: someone who produces an event where there are multiple facilitators and/or games.
The Certified Collaboration Architect (CCA) program replaces the old Innovation Games Trained Facilitator (IGTF) program. We are granting retroactive experience credits for training classes completed and online games facilitated after January 24, 2011.
In recognition of your contribution to the Innovation Game Community, we are granting all (Innovation Games Qualified Instructors) IGQIs Orange Belt status for as long as you remain in good standing.
Innovation Games Qualified Instructors may also claim in-person credits for Innovation Games (and other approved techniques) that are taught as part of your IGQI courses. Contact us for more information.
We are granting retroactive experience credits because of your status as IGQI, as well as any training classes completed or online games facilitated after January 24, 2011, so your actual certification level may be higher than Orange.
More information on Experience Credits, Belt Levels and Fees are available here.
You can find a listing of our certification fees here.
As soon as you earn enough credits to qualify for the next belt level, we’ll send you a note inviting you to upgrade. You’ll need to pay the certification fee minus the prorated value left on your previous belt.
Certification lasts for one year. If you upgrade your belt before your Certification expires, the expiration date resets to one year from your upgrade.
You will lose your certification until you choose to renew it.
Your training credits are good for eighteen months. Facilitator and Production credits expire at different times based on the Belt level when you earned the credit. See Credits Expiration for more information.
You earn credits for facilitating or producing games. A “game” is any official Innovation Game® and Gamestorming techniques. We’ll be adding support for similar techniques soon. Please see this page for a listing of currently supported games and techniques. We support both reporting credits for both online and in-person games. Online credits are tracked automatically by the system. In-person credits must be claimed by submitting an in-person credit report when logged in to Innovation Games Online.
Yes. An online game must have 2 players, must be 15 minutes in length duration, and have 10 chat messages to count for credit.
You earn Training Credits by taking classes taught by Innovation Games® Qualified Instructors (IGQI) or by taking the Apprentice Exam.
Yes! Instead of taking a class, you may earn a White Belt by passing the Apprentice Exam or facilitating a few games.
Yes! You can earn credits by facilitating or producing games.
Taking a course jump starts your certification and gives you a concentrated and practical experience that enables you to earn a higher level belt in one step.
You do not need to pass an exam for the Apprentice and Journeyman belts.
“Producer Credits” are earned by organizing games or a set of games that requires more than one Collaboration Architect for facilitation. This is handled automatically online and through the self-reporting system for in-person games.