The Innovation Games® Tribe at Agile Camp

If you’re not going to AgileCamp 2014 on May 3, you’re really missing out. The one-day agile event (with pre-camp workshops on May 2) is bringing together some heavy hitters in the agile community —  many of whom just happen to be members of the Innovation Games® tribe as well.AgileCamp14

The conference promises to have something for everyone interested in agile, whether you’re an expert or novice, with sessions on enterprise agility, agile leadership, team dynamics, lean innovation, GTD with agile and lean and the agile coach / scrum master kata. And then there are the keynotes from folks like our own Luke Hohmann, Rally founder and CEO Ryan Martens and Lean Kanban Inc.’s CEO David J. Anderson.

Check out the Innovation Games tribe’s contribution to the program below:

Pre-Camp Workshops

May 2, 2014; 1PM – 5PM

Introduction to Kanban
IGQI, CCA and ValueInnova CEO Masa Maeda

Agile Facilitator’s Toolkit
CCA and Innovation Games® Training Graduates Susan Berry and Randall Thomas

Agile Camp Sessions

May 3, 2014

Keynote
Luke Hohmann, Founder and CEO of Conteneo

Power of Play
Matt Brown, Chief Gaming Officer for Conteneo

Gorilla Talk: Are you talking with your team, or at your team?
Joel Bancroft-Connors, Sr. Program Manager for EMC

Team Performance Model for High Performing Teams
Susan Berry and Randall Thomas, Aligned for Results, LLC, with Thomas Sibbet, The Grove Consultants International

Your Plans meet Reality with LeanCanvas
Dennis Britton, Agile Coach & Collaboration Architect for Lean Dog

Agile Improvisation
David Chilcott, Agile Coach, Outformations and Owen Walker, Inside Outside Improvisation

Enterprise Transformation Scaling Patterns & Anti-patterns
Monica Yap, Agile Coach for SolutionsIQ

Retrospectives for Team Engagement and Continuous Learning
Monica Yap, Agile Coach for SolutionsIQ


Luke Hohmann Speaks on Improving Lean Kanban in Large Distributed Teams

See Us at Lean Kanban 2014

Conteneo Founder and CEO Luke Hohmann has joined the faculty of Modern Management Methods Conference, Lean Kanban 2014  in San Francisco, presenting a talk on the main stage, “Improving Lean Kanban in Large Distributed Teams,” on May 7, 2014. Modern Management Methods Conference is the latest interation of the Lean Kanban Conference series, bringing together an international roster of thought leaders in the Lean Kanban community to focus on new ways to manage today’s creative and knowledge worker businesses, especially around better decision-making and risk management.Lean Kanban 2014 Speaker Badge

Luke’s 90 minutes session will cover new and complimentary techniques for collaborating at scale, focusing on improving Lean Kanban in organizations with large, distributed teams–including methods for improving portfolio prioritization and organizational (not team!) retrospectives.

For more information and to register, go to http://lkna.leankanban.com/.

 

 


Innovation Games® Certification in Dallas, Texas

Co-founder of Tasty Cupcakes and VP of Learning Solutions at Improving Enterprises, Don McGreal will be hosting an Innovation Games® workshop for Agile Teams on May 19, 2014 in Dallas Texas. This one-day intensive Innovation Games® for Agile Teams course will enable agile practitioners to put Innovation Games® to use to identify customer requirements, improve retrospectives, prioritize backlogs, create better release plans and much more. As a Professional Scrum Master Trainer and certified practitioner, Don has over 15 years producing enterprise software as: Process Coach, Mentor, Architect, Developer and Business Analyst.

 

For more information on the course and registration go to: http://improvingenterprises.com/training/class/innovation-games-workshop/


Innovation Games in Turkey

Innovation Games Qualified Instructor Jonathan Clark will be a keynote speaker at the forthcoming Agile Turkey Summit in Istanbul, Turkey on September 27th. His keynote is entitled “Why Serious Games are Good for Business” and he’ll explain what Innovation Games® are, why they work so well, and how to use them as part an Agile process.

For more details and how to register, see the Agile Turkey Summit website.


Cincinnati Innovation Summit – Collaborate to Innovate

Laura Richardson, VP of Business Development & Sales, Conteneo, Inc. (formerly the Innovation Games Company), is speaking at the Cincinnati Innovation Summit.

Her interactive session  Innovation Games: a fast, engaging approach to gaining customer insight is about the growing importance of the Lean Start-Up methodology for which Innovation Games present excellent tools with online and live collaborative games.

Find registration information here!


Certified Innovation Games® for Agile Teams

Certified Innovation Games® for Agile Teams

Join us on June 3, 2013 for our Innovation Games Certification Course:  Innovation Games for Agile Teams training. Completion of the course designates you as a Certified Innovation Games Facilitator, Yellow Belt. (For more information on Certification and Belt Levels, see the Innovation Games website.)

Date: June 3, 2013

Timing: 8:00 AM – 5:30 PM

Location: 2300 Wilson Blvd, Arlington, VA 22201

Venue: Navy League Building

Register: Here

Course Description

Many of the practices and processes followed by agile teams are enhanced and improved through the integration of Innovation Games®. This one-day certification course will enable agile practitioners to put Innovation Games to use to identify customer requirements, improve retrospectives, prioritize backlogs, create better release plans and much more.
Innovation Games® are serious games that can be used to deliver cost-effective market research for Agile teams and super-charge the product planning process. Based on the book of the same name by Luke Hohmann, Innovation Games® power innovation by enabling you to better understand your customers.

This course will help you gain a better understanding of how to apply these games within the context of an Agile development process. While there is a lot to love about Agile development, many practices can get pretty tiresome. Retrospectives stop working when teams become bored with answering the same three questions (“what worked, what didn’t work, what should we change?”). Prioritizing a product backlog in a single meeting before, or during, release planning using a spreadsheet isn’t very engaging. Developing and presenting a product roadmap using PowerPoint gets pretty old, especially when you can’t find a way to show the growth in functionality of your product.

Course Outline:

Beginning with an overview of Innovation Games, you will learn how to:

* Identify customer requirements for an ideal product throughProduct Box
* Improve retrospectives with Speed Boat
* Prioritize your backlog through the online game Buy a Feature Online
* Plan a successful project through the game Remember the Future
* Develop better release plans with Prune the Product Tree
* Understand product usage with Me and My Shadow and Start Your Day

Agile should be fun! And when you integrate the games described in this class into your Agile practice, it will be.

Who Should Attend

* All members of Agile teams with a focus on product planning, product development and product management.
* Anyone who wishes to create more innovative product and service offerings.

Prerequisites

Although not strictly required, it is helpful if participants read the book Innovation Games®: Creating Breakthrough Products Through Collaborative Play before the course.

Materials

  • Course Presentation
  • A variety of handouts used to stimulate thinking and apply the materials
  • Case studies
Cancellation Policy
For information on our cancellation policy please visit our website.
Instructor

Luke Hohmann is the Founder and CEO of The Innovation Games® Company. The author of three books, Luke’s playfully diverse background of life experiences has uniquely prepared him to design and produce serious games. Luke graduated magna cum laude with a B.S.E. in computer engineering and an M.S.E. in computer science and engineering from the University of Michigan. In addition to data structures and artificial intelligence, he studied cognitive psychology and organizational behavior. He is also a former National Junior Pairs Figure Skating Champion, as well as a certified aerobics instructor. In his spare time, Luke likes roughhousing with his four kids and his wife’s cooking. He also enjoys long runs in the Santa Cruz mountains to burn off his wife’s cooking.


Build Better Software with Innovation Games, Kanban and Lean

Luke Hohmann to Present at Lean Kanban North America

Luke Hohmann has joined the faculty of Lean Kanban North America and will be presenting a session on the main stage on Monday, April 29. The session, “Innovation Games: Software Powered Innovation Through Collaborative Play” focuses on how the combination of Innovation Games, Kanban and Lean can help many organizations develop better software.

Details:
Session: Innovation Games: Software Powered Innovation Through Collaborative Play
April 29, 2013, 10:30 AM
Lean Kanban North America
Chicago, IL
Registration & More Information


Luke Hohmann to Present Deep Dive Session at AgileGames 2013

Luke Hohmann to Present Deep Dive Session at AgileGames 2013

CEO and Founder Luke Hohmann is doing a deep dive session on April 4 at the Agile Games 2013 conference in Boston, MA. The full day session, “How Serious Games Will Move Us From Better Software Into A Better World”, will allow participants to explore a broad range of serious games in context, from the use of games (agile games, Innovation Games, gamestorming) used in agile software development, to game design and collaborative play to tackle such serious issues as transforming the Mexican Drug Trade into a legal and sustainable business or promote Womens’ rights in Africa. The session includes hands-on and practical experience with a range of serious games, along with background on how the games are used in context.

Details:
Deep Dive: “How Serious Games will Move Us from Better Software Into a Better World”
April 4, 2013
10:30 AM – 5:00 PM
More Details and Registration

The Agile Games Conference was formed to explore how concepts like serious play, collaboration, and experiential learning apply to the field of Agile software development and project management. Launched three years ago, the annual event brings together practitioners in agile software development from all over the world.

 


Innovation Games for Agile Teams

Innovation Games for Agile Teams

Join us on April 3, 2013 for our Innovation Games Certification Course:  Innovation Games for Agile Teams training.

Completion of the course designates you as an Innovation Games Certified Collaboration Architect, Yellow Belt. (For more information on Certification and Belt Levels, see the Innovation Games website.)

Course Outline:

Beginning with an overview of Innovation Games, you will learn how to:

* Identify customer requirements for an ideal product throughProduct Box
* Improve retrospectives with Speed Boat
* Prioritize your backlog through the online game Buy a Feature Online
* Plan a successful project through the game Remember the Future
* Develop better release plans with Prune the Product Tree
* Understand product usage with Me and My Shadow and Start Your Day

Date: April 3, 2013

Timing: 8:00 AM – 5:30 PM

Location: 175 Forest Street, LaCava 300, Waltham, MA

Venue: The Conference Center at Bentley

Registration: Click Here


Innovation Games: Roll Out by Infection at Rackspace

Innovation Games: Roll OUt by Infection at Rackspace

Tony Wolf works as an Agile Coach, Trainer and Evangelist at Rackspace, a Hosting and Open Source Cloud Software Company based in San Antonio, Texas. He is also an Innovation Games Certified Collaboration Architect and serves as the unofficial point of contact within Rackspace for all things Innovation Games-related and can usually be found going from conference room to conference room with a large box of markers and cards for running various games. Tony was the point man for the Rackspace Cloud’s agile transformation lead initially by Luke Hohmann and his “other” company, Enthiosys. Since then, Tony has helped bring Luke back for four separate Innovation Games classes for various parts of Rackspace and is involved in an effort to develop a “Racktivity Room” – a dedicated room for Serious Game play.

We often talk about rolling out programs. Whether the programs are Agile Transformations, Business Process Re-engineering, the various activities of “Change Agents” or even Innovation Games®. However, we do not often discuss exactly what this means. What works? What doesn’t? How does one go about encouraging or implementing a culture of innovation through gaming in a large organization?

This talk presents a case study of a company doing just that. Tony talks about how Innovation Games were introduced and permeated through Rackspace: from the first introduction through the current effort to build a “Racktivity Room”, a dedicated conference room for Serious Gameplay. Tony reviews the initiatives that were taken, what worked, what didn’t, where we are today, and where we are going tomorrow.

Watch Tony Wolf’s session here.

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