Playing games equals real work. Innovation Games aren’t practice, aren’t simulations, but how leading companies are doing real work every day.
From discovering new trends, to shaping and managing workloads, to prioritizing new features or projects, there’s a game to improve and enlighten every phase of work.
Act in Action
Senior Executives Do Play Games
For the past three years, Innovation Games has worked with the International IP Business Conference to explore leading issues in intellectual property with Chief Intellectual Property Officers (CIPOs) from some the world’s largest and most influential companies. In 2011, the participants played the Innovation Game My Worst Nightmare to create vivid depictions of nightmare outcomes that they could imagine occurring in IP Policy, open innovation and international cooperation and others. The scenarios included increasing disconnect between business and patents, legislative environments that impede innovation, IP concerns over China and compulsory seizure of assets and others. By understanding their worst nightmares, the executives were better prepared to anticipate and avoid the negative outcomes. (Click here to read the entire report.)
Here are some examples of Innovation Games that help you act.
My Worst Nightmare
Play My Worst Nightmare to Unearth nightmare scenarios so that you can prevent them. How to Play: Provide participants with paper and marker, pens or other office supplies. Ask them to imagine and draw their “worst nightmare” related to your product or service.
After the illustrations are complete, ask the participants to present their “worst nightmare” to the group. Encourage the group to listen for descriptions of positive and negative attributes or behaviors and surprising comments. If the “worst nightmare” is a person, consider how they frame roles and responsibilities. Besides allowing for a little psychological venting, the game’s structure and metaphor will produce key insights and pertinent issues so that you can create sweet dreams for your product.
Actions for Retrospectives
This retrospective game is based on Nick Oostvogel’s Actions Centered.
Objective: Discover how you can improve an event for the future.
How to Play: Drag icons onto the chart and describe them. There is a different icon for each of the five categories: Puzzles – question marks; Wishes – stars; Actions – fists; Risks – bombs; Appreciations – happy face.