Bart Briers: Gamification — Because Everything Serious Needs a Laugh

You’re speaking at the IG Summit about Gamification and about how to convince management to Gamifiy. What can attendees expect from your session?
I will share a lot from my personal experience dealing with companies and their efforts around gamification. I want to explain tactics I used in convincing management to gamify — both tactics that worked and those that didn’t — and I hope we’ll be able to get into the matter of why some of them didn’t work.

Have you ever used games for work or just gamification?
I use games just as much, if not sometimes more than gamification in my work. Roleplaying for example, is a big part of all my training classes and other dealings with company management. Especially when giving feedback to a presented solution or a proposition, this technique is very valuable. The feedback given from the perspective of different role than the one a person usually performs is valued much more than it would be otherwise.

Many of the games I use are from the Gamestorming book or self-developed.

Do you commonly use gamification in your work? How?
I often use gamification in my training courses, but also in helping my clients with their strategic decision-making.

What has been your overall experience with games?
I’ve been working with games for over 15 years now, and my experience so far has been immensely positive. Games are very useful in showing people new approaches to solving seemingly unmanageable problems.

Do you have a favorite Innovation Game or Technique? Why?
There are so many. My favorite technique actually depends on what you try to achieve with the respective game. Is it about getting consensus? Is the goal to generate innovative ideas? If I had to pick one, then I’d take The Anti-Problem because it makes people think in a completely different way when they can’t find a solution to a problem. The anti-problem technique is an easy way to make them think about what can work, because it starts by brainstorming around the question “how can we make sure it won’t work” (the anti-problem) and then you derive a solution from that. It’s a great technique, especially for brainstorm-haters and negative thinkers.

What are you most looking forward to at the summit? Any particular sessions?
I’m looking forward to seeing some of the people and speakers that I met on a similar event in Belgium. And I’m curious to learn about some new serious games myself.


MEET THE SPEAKER: Adrie Dolman on How Real Companies Use Real Games

You’re speaking at the Innovation Games Summit about using games with one of your Clients in the session “Who’s Got the Power?’. What can attendees expect?
I’m going to tell a real-life story, which everyone will probably recognize from their own experience. It’s about the daily games people play in organizations. Why do we play games? Who are the players? What are the rules? What’s fair play? How can we win those games? (Sneak preview: You can’t win, and you don’t have to!)

Sounds interesting. So you’re talking about real life, political games?
Yes, It’s about real-life in-person games. Mostly, my clients weren’t aware that they were playing a game.

Is there anything special about how you used games or your game design? 
1. Understand the game your participants (co-workers/clients/etc.) are playing.
2. Don’t change all the rules; it’s their game.
3. Don’t participate yourself; just moderate.
4. Involve the voice of the customer.

What has been your overall experience with doing work with games?
It’s really about people, not the games

What techniques or games do you use most frequently and why?
I just moderate, and try not to have any opinions.

Do you have a favorite Innovation Game?
Speed Boat and Give them a Hot Tub are my favorites, because people are tempted in these games to show their subconscious value drivers. I prefer in-person (offline) games, because then I can moderate the best.

What are you most looking forward to at the Summit?
I hope to get inspired by new games and/or techniques to improve my game portfolio and proposition. And I want to find out what moves the participating decision makers to use Innovation Games.

 

Want to find out more? Check out the IG Summit website or register now.


MEET THE SPEAKERS: Jens Otto Lange & Thomas Stegman on Storytelling to Prototype Digital Experiences

You’re speaking at the Innovation Games Summit about Storythinking: Use Storytelling to Prototype Digital Experience. What can attendees expect from your session?
Thomas: Attendees can expect an in-depth interactive experience. They will use stories to prototype products or services and will learn to develop a persona and a story to create a better product.
Jens: I’ll add that we’ll apply Design Methods in a game setting. Attendees can expect fun and interaction!

Can you tell us a little bit more?
Jens: This session will be a simulation. We will involve attendees in creating the solution, to unleash passion and to trigger ideas and thoughts such as: What will my story be? How will this story enhance understanding and reveal hidden details?

Is there anything special about your how you’re using games or the design?
Jens: We will be combining some techniques of Design Thinking and storytelling.
Thomas: We’ll be providing you with the tools to make something great. We will try to allow you to experience something you might have read about before, but experiencing it will allow you to understand in new and maybe even eye-opening ways.

What has been your overall experience with doing work with games?
Jens: Games and groups together work well in a business context. However, one must be aware of the company’s culture and environment, and adapt to it. Some companies are more open and creative than others, so one has to choose techniques according to the company’s atmosphere. What’s so great about these games is how they bring people out of their usual, formal behavior and get people active and engaged, when put into the right environment or space.
Thomas: Games often trigger people to move out of their comfort zone to produce something that could not have been achieved in a regular business setting.

What techniques/games do you use most frequently and why?
Thomas: We use a lot of role play, as it allows for empathy in everyone. Starting the empathy engine in itself is a powerful tool: Understanding emotions of other people. Additionally, playing games brings out the competitiveness in people; everyone wants to win and you can get so much more passion as a result.
Jens: Speed Boat is a game we often use, to locate problem areas that need to be addressed. We also use the Empathy Map to create personas serving as a story’s characters.
Thomas: And storyboards of course!
Jens: Yes, storyboards are an amazing technique. Storyboards tell and illustrate user interactions. They are simple and therefore easy to apply in workshops. When things get too complicated, the people and environment as a whole are losing energy and engagement. It’s all about keeping the passion and spirit alive in the workspace.

What are you most looking forward to at the Summit? Any particular sessions?
Thomas: Everything. I’m looking forward to experience everything the Summit has to offer.
Jens: I’m looking forward to meeting practitioners from totally different aspects of the industry, from software and design to marketing, to see how we can further advance the world of Innovation Games. I’m not focused on any particular session; I’m open to learn something new.

 

Want to find out more? Check out the IG Summit website or register now.


New Innovation Games® trainings led by Jurgen de Smet coming up!!

Innovation Games® for Agile Teams and Innovation Games® for Customer Understanding

Join Jurgen for one of the Innovation Games® Certification Courses, “Innovation Games® for Customer Understanding”  or “Innovation Games® for Agile Teams” in Stockholm.  Completion of the courses designates you as a Certified Collaboration Architect, Orange or Yellow Belt. (For more details, see our website http://innovationgames.com/certification/)

Our certification courses are designed for market research professionals, product managers, product owners/developers, agile team members, marketing managers and others who want to use serious games to develop better customer understanding and drive the creation of more successful products and services.

These courses prepare participants to plan, play and facilitate online and in-person Innovation Games to solve real-world business problems upon completion.


Cost:

Innovation Games for Agile Teams: 695€

Innovation Games for Customer Understanding: 1295€

Register & More Information:

Innovation Games for Agile Teams:

http://www.co-learning.be/InnovGamesForAgileTeams/13092013

Innovation Games for Customer Understanding:

http://www.co-learning.be/InnovGamesForCustomerUnderstanding/28102013

Dates:

DateLocationCourse
July 25, 2013Gent, BelgiumCertified Innovation Games® for Agile Teams
August 19-20, 2013Gent, BelgiumCertified Innovation Games® for Customer Understanding
September 13, 2013Gent, BelgiumCertified Innovation Games® for Agile Teams
October 28-29, 2013Gent, BelgiumCertified Innovation Games® for Customer Understanding


Certified Innovation Games® training for Customer Understanding in Stockholm

Ulf Hannelius giving an Innovation Games® for Customer Understanding course in Stockholm

Qualified Instructor Ulf Hannelius organizes an Innovation Games Certification Course, “Innovation Games® for Customer Understanding” in Stockholm on October 3rd. Completion of the course designates you as a Certified Collaboration Architect, Orange Belt. (For more details, see our website http://innovationgames.com/certification/)

Our certification courses are designed for market research professionals, product managers, product owners/developers, agile team members, marketing managers and others who want to use serious games to develop better customer understanding and drive the creation of more successful products and services.

This course prepares participants to plan, play and facilitate online and in-person Innovation Games to solve real-world business problems upon completion.

Event Details


Date & Time: October 3-4, 2013 (8:00am – 5:00pm)


Cost:

10500 SKr – Super Early Bird

12000 SKr – Early Bird

15000 SKr – General Admission

Register & More Information

http://igcertm2013-igwebsite.eventbrite.com/


New Class! Certified Innovation Games Trainings in Paris led by Raphael Goumot

Certified Innovation Games® for Customer Understanding in Paris led by Raphael Goumot

Join Raphael for an Innovation Games Certification Course, “Innovation Games® for Customer Understanding” in Paris.  Completionof the course designates you as a Certified Collaboration Architect, Orange Belt. (For more details, see our website http://innovationgames.com/certification/.)

Our certification courses are designed for market research professionals, product managers, product owners/developers, agile team members, marketing managers and others who want to use serious games to develop better customer understanding and drive the creation of more successful products and services.

This course prepares participants to plan, play and facilitate online and in-person Innovation Games to solve real-world business problems upon completion.


Cost: 1490€

Register & More Information on: http://www.agilbee.com/innovation_games.html#4

Dates:

DateLocationCourse
July 7-8, 2013Paris, FranceCertified Innovation Games® for Customer Understanding
September 12-13, 2103Paris, FranceCertified Innovation Games® for Customer Understanding
November 21-22, 2013Paris, FranceCertified Innovation Games® for Customer Understanding
December 5-6, 2013Paris, FranceCertified Innovation Games® for Customer Understanding


Innovation Games® trainings in the Netherlands coming up!!

Innovation Games® for Customer Understanding in Utrecht, Netherlands

Join Cesario for an Innovation Games Certification Course, “Innovation Games® for Customer Understanding” in Utrecht, Netherlands.  Completion of the course designates you as a Certified Collaboration Architect, Orange Belt. (For more details, see our website http://innovationgames.com/training/upcoming-courses/)

Our certification courses are designed for market research professionals, product managers, product owners/developers, agile team members, marketing managers and others who want to use serious games to develop better customer understanding and drive the creation of more successful products and services.

This course prepares participants to plan, play and facilitate online and in-person Innovation Games to solve real-world business problems upon completion.


Cost: 245€ discount Early Bird; 1495€ General Admission

Register & More Information

September 9-10:

http://www.agilix.nl/scrum-trainingen/trainings-kalender/187-innovation-games-for-customer-understanding-2014.html

November 18-19:

http://www.agilix.nl/scrum-trainingen/trainings-kalender/188-innovation-games-for-customer-understanding-2013.html

Dates:

DateLocationCourse
September 9-10, 2013Utrecht, NetherlandsCertified Innovation Games® for Customer Understanding
November 18-19, 2013Utrecht, NetherlandsCertified Innovation Games® for Customer Understanding

 


IG Summit – Join us & move ahead of the competition

Innovation Games Summit 

Join us & Move Ahead of the Competition

 Big news for the Innovation Games Summit in Amsterdam (18-20 Sept 2013) — and lots of it. So much news in fact, I barely know where to begin. But, here I go.

Registration is open (yay!) and we’re offering an additional 10% off the early bird rate for the Your Next Move readership. The discount code is YNM7, and if you click on the link, the percentage off is added automatically.

What’s Happening…

But, wait, who will be speaking? What will they be

Join us! Innovation Games Summit Eu 2013
Join us! Innovation Games Summit Eu 2013

speaking on? Check out IGSummit.net for the Summit program, just announced.

Day one is reserved for three intensive Master Classes:

September 18th starts with keynotes from Verne Harnish,Save 10% Luke Hohmann, Paul Mantey and Erickson’s Rickard Dam, and the fun continues on September 18 & 19 with lightning talks, speed games, hour-long workshops, real world case studies. On Friday afternoon, participants will also have a chance to experience the power of games first hand as we play a Summit-wide game to put power of serious games to work to help a nonprofit organization.

Stay tuned and check out http://igsummit.net! We have even more great things planned. You won’t want to miss it.


Innovation Games® Webinar with Tom Grant

Innovation Games® Webinar with Tom Grant

  Tom Grant, a senior analyst at Forrester Research, gave the closing keynote at the first Innovation Games Summit in  January 2013. Tom’s keynote, “It’s Time to Change the Rules of Work”, covered real-world examples of how collaborative play and serious games are providing leading companies with powerful advantage over their competitors. On April 5th, 2013 Tom Grant delivered his keynote speech via webinar.

If you missed the session click here to watch!


The 1st Innovation Games Summit was Awesome!

The 1st Innovation Games Summit was Awesome!   

It’s been a month since more than 100 Innovation Games Fans converged at the first ever Innovation Games Summit in Santa Clara, CA, and we’re still  buzzing with excitement. The two day Summit was packed with real world stories of of how serious games are doing serious work – every day (more than two dozen sessions, keynotes and panels, and included the first-ever Innovation Games Certification courses. (More on that later.)

If you couldn’t attend, don’t fret. We did manage to videotape a few of the sessions, and several attendees also shared their conference play-by-play. Here’s the rundown:

Watch What Happened: Video
The Social IT Game: Myers-Briggs for IT Organizations
Serena Software’s Kevin Parker
Serena Software’s Kevin Parker shared how Knowsy is being used by the Serena Marketing team to learn about customer priorities and drive revenue – all through the power of play.
Kaiser Permanente's Leading Innovation Game
Kaiser Permanente’s Leading Innovation Game
 Kaiser Permanente’s Deanna Konrath shared a custom board game Kaiser Permanente has created to encourage Innovation and creativity in strategic  planning. Attendees got to hear how Kaiser is using the game, and got to play it themselves.
Innovation Games: Roll Out by Infection at Rackspace
Roll Out by Infection at Rackspace
Not to be outdone, Rackspace’s Tony Wolf let attendees know about his company’s Racktivity Room, a room dedicated to solely to serious game play.
Conference Play-by-Plays

Golden Nuggets from Steve
Protegra’s Steve Rogalsky summarizes his experience as “Golden Nuggets” – the practical things you learn at a conference that you’re able to put to work right away. What did Steve gain from attending the Summit?
  1. Retrospective Redux: He’ll allow team members to vote on their top 3 and bottom 3 ideas and use the net votes as the top items to pursue in the next iteration.
  2. Find more ways to apply the Budget Games process.
  3. Facilitation techiques: Gently nudge participants. Move the conversation with a less direct approach.
  4. A new podcast source! Look for Jack Dorsey  and
  5. Something to read: Steve Farber’s The Radical Leap Re-Energized.

Sue Kim Wants to Party

Sue Kim’s take on the Innovation Games Summit is titled “I Wanna Party Like It’s 2001”, and she zeroes right in on Tom Grant’s closing keynote, “It’s Time to Change the Rules of Work”. 

Sue writes that she’s “doubtful he said any of what I’ve written below. But there are certain sentences that continue to occupy my head after listening to him — and don’t show any signs of leaving.” I think she presents a pretty fine summary, but you don’t have to take my word for it, since Tom is doing an encore presentation of his keynote on April 5, 2013.